fix: NetworkRigidbodyBase 2D rigid body issues#4012
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Fixing issue where Rigidbody2D was not applying rotation correctly. (4009) Fixing issue where `NetworkRigidbodyBase` was always checking the 3D rigid body's interpolation mode when determining if it is kinematic and needs to put the rigid body to sleep and then switch to interpolation. (3924)
EmandM
approved these changes
Jun 9, 2026
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WIP -- Writing test for 4009
Purpose of this PR
NetworkRigidbodyBasewas always checking the 3D rigid body's interpolation mode when determining if it is kinematic and needs to put the rigid body to sleep and then switch to interpolation. (3924)fix: #4009, #3924
Jira ticket
UUM-140265
Changelog
NetworkRigidbodyBasewas not applying rotation correctly when using Rigidbody2D.NetworkRigidbodyBasewas always checking the 3D rigid body's interpolation mode when determining if it is kinematic and needs to put the rigid body to sleep and then switch to interpolation.Documentation
Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing :
Manual testing doneAutomated tests:
Covered by existing automated testsNetworkRigidbodyTestfor NetworkRigidbody2D throws NullReferenceException on spawn when Rigidbody2D interpolation is Extrapolate #3924.Covered by new automated testsDoes the change require QA team to:
Review automated tests?Execute manual tests?Provide feedback about the PR?If any boxes above are checked the QA team will be automatically added as a PR reviewer.
Backports
Specific to v2.x.x+. No backport required.